Adventures in Augmented Reality

 

type

Design
Prototyping

method

Usability Study
Field Studies

period

2012-2014

 

I worked on numerous design, prototyping and development projects in the context of Augmented Reality (AR) in the role of UX Designer at Metaio. Metaio was one of the leading AR technology providers, now acquired by Apple Inc. I completely re-designed the company’s content authoring platform Metaio Creator for OSX, which aimed to lower the bar for the creative professionals (e.g., visual designers, content creators, artists) to start devising new AR experiences without the need of using a programming language. I conducted a set of usability studies of the company’s specialized products, e.g. AR browser (Junaio) and 3D-point cloud creation tool (Metaio Toolbox), and wrote UX reports outlining their shortcomings and proposing concrete design solutions to address those. I also carried out a set of lab and field experiments in the context of location-based and audio AR to aid planning and navigation activities in the urban environments using various devices’ form factors (e.g., smartphones, tablets, head-mounted displays). Those findings informed designs of new products and services within the company’s portfolio. Ultimately, I streamlined the design and interaction languages across all major Metaio products and supporting web-platforms, and incorporated the user-centered design process into product development.

 
 

publications ans Patents:

 

Anton Fedosov, Stefan Misslinger (2014) Location Based Experience Design for Mobile Augmented Reality, Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems - EICS '14, p. 185–188, New York, NY, USA: ACM, url, doi:10.1145/2607023.2611449

Daniel Kurz, Anton Fedosov, Stefan Diewald, Jorg Guttier, Barbara Geilhof, Matthias Heuberger (2014) Towards mobile augmented reality for the elderly, 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), p. 275-276, IEEE, url, doi:10.1109/ISMAR.2014.6948447

Anton Fedosov, Tobias Eble (2013) Mobile Augmented Reality: Exploring Content in Natural and Controlled Settings Using 3D Tracking, Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI '13, p. 460–463, New York, NY, USA: ACM, url, doi:10.1145/2493190.2494653

Daniel Kurz, Anton Fedosov (2014) Method and sytem for presenting a digital information related to a real object, url

Anton Fedosov, Stefan Misslinger, Peter Meier (2013) Method for representing points of interest in a view of a real environment on a mobile device and mobile device therefor, url